


Each sector is completed by performing a series of preliminary missions to require the resources or information needed to proceed, challenging the EDF's Control on a sector by destroying their facilities or performing Guerrilla Actions (the game's side missions), and finally performing the liberation mission in a climactic battle for the sector's control. The game world is split up into six sectors: Parker, Dust, Badlands, Oasis, the Free Fire Zone and Eos. The game centers on aforementioned mortal avatar of destruction Alec Mason as he guns, explodes, chops, shocks, disintegrates and just plain hammers through waves of faceless EDF soldiers in an attempt to liberate Mars. Either that or it's a third-person shooter whose unique flavor to an otherwise samey formula, repetitive side missions and bland plot is a detailed physics engine devoted to the realistic damage and collapse of buildings - the occasional whole building perched on single freestanding columns notwithstanding. It is the third installment in the Red Faction series (albeit only the second set on Mars) and is a continuation of the themes of the original Red Faction, exploring the vulnerability of a revolutionary group fighting a guerrilla war against a better-armed state military in a bid to gain freedom and self-actualization. Red Faction: Guerrilla is a game from developer Volition (of Saints Row and Freespace fame) and publisher THQ, released in June of 2009 for PS3, Xbox 360 and September of 2009 for Windows.
